I'm a journalist & editor from New Jersey. I love helping people polish their craft just as much as I love exploring anything worth writing about. I'm always looking for new & exciting projects.
Writing - Whether for print, broadcast, or prose, I've got a solid breadth and depth of experience in writing.
Editing - I've been helping others improve their writing for projects both personal and professional.
I started writing for PC Gamer UK in Fall 2013 as a freelancer.
"This is very good work. Almost perfect. Captures the game very well." - Chris Thursten Editor at PCG UK
PC Gamer is an international publication under Future PLC, its main branches being the British and American editions.
Starting Fall 2013, I began writing for The Ithacan, an award-winning monthly newspaper for local news around the Ithaca, NY area. In the spring, I also wrote for Buzzsaw Magazine, an alternative monthly publication.
Working with experienced editors, I continue to hone my work and focus on writing for a more general audience.
In Spring 2014, I developed and maintained the food justice news blog All You Can't Eat using Wordpress. I worked with a small team to create and populate the website. We worked together to organize photo shoots and interviews, and independently to research topics and assemble our findings. I designed the logo, integrated social media, and ensured compatibility with video & offsite content.
Over the spring of 2013, I worked with Youth Tribes to research and explain trends among America's youth.
"Simply fantastic. Exactly what we were looking for." - Youth Tribes
In June of 2012, I began to write my own personal portfolio of games journalism, Super Combo.
Since I began, I've interviewed 3D modelers breaking into the industry, questioned the often disappointingly uninspired nature of magic in gaming, and reviewed the tranquil magic of the indie game NightSky.
Writing for Super Combo has been a fantastic exercise in putting my passion into practice. It's just as much a portfolio as it is a labor of love.
In March 2013, I began working with Christo Brittain on his narrative-centric game under the working title Exile.
I've worked as an editor, advisor, and sounding board for this project. We've been working together since March 2013 and making great progress. So far, I have:
Don't be shy, feel free to contact me regarding (almost) anything.